Working with Data Connectors: PUBG Game Data Service

This Data Connector is not included in the Graphics license and requires payment of an additional licensing fee. If you need access please contact your designated Customer Success Manager..

The Data Connector PUBG Game Data Service makes it easier for users to have open access to in-game data.

Requirements

It requires an API key. if you do not have available, request to your Customer Success Manager designated in PUBG Game Data Service.

It is important to point out that this data connector is not made to collect information in real time, there is the case that it works with some servers, however it is not its use case.


Setting up Data Connectors

Before working with Data Connectors in Graphics you must set it up. Learn how to set up your Data Connector by clicking here.


Adding the Data Connector to the Graphics Editor

First, you need to add a Data Connector to your tree (1) and then click on Connect (2).

From the External Source panel choose PUBG Game Data Service (if it is not listed contact your designated Customer Success Manager)

Dataset settings

Complete the dataset settings by selecting a table. Each table has its own schema and represents different kinds of information. The tables supported are:

  • "Players": Get a collection of up to 10 players by player name.
  • "Seasons": Get the list of available seasons. 
  • "Season Stats": Get season information for up to 10 players.
  • "Ranked Stats": Get ranked stats for a single player.
  • "Lifetime Stats": Get lifetime stats for up to 10 players.
  • "Weapon Mastery": Get weapon mastery information for a single player.
  • "Survival Mastery": Get survival mastery information for a single player.
  • "Tournaments": Get the list of available tournaments.
  • "Match": Get a single match.
  • "Tournament Match": Get a single tournament match.
  • "Player Match": Get a single match from a player.

PUBG Game Data Service example graphics

With the data now set up, you can start creating your tree by using building blocks, binding content, and formatting the Graphics.


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