This Data Connector is not included in the Graphics license and requires payment of an additional licensing fee. If you need access please contact your designated Customer Success Manager.
With this connector, you can graph information from a Pubg match, such as MVP Player, game statistics, ranking, Kills, player information, and much more.
Requirements
Register at https://developer.pubg.com to receive a free API key. Learn how to do it, here.
Have installed Graphics Data Bridge and running its latest version. To learn how to download the Graphics Data Bridge, click here.
Have installed On-Premise, Shadow TrackerExtra.exe software (Run the PUBG game, powered by Pubg).
Have installed On-Premise, the ObToolsNewAPI (launch.bat powered by Pubg).
Setting up Data Connector - Inputs
(1) Go to the Settings section in Flowics and select Data Connectors - Inputs
(2) Add the option of PUBG Mobile on-premise - API Sink
Once the input is added, as a best practice, give it a name to identify it
Adding the Middleware Source
Add a new Middleware Source
From the catalog of Middleware Sources choose Data Bridge. If it is not available please contact your designated Customer Success Manager.
You will need one Middleware Source for each Connector Data Set (getteaminfolist, gettotalplayerlist, getgameglobalinfo, getobservingplayer) you need to graph.
Setting up the Middleware Source
(1) Add a name
(2) To configure the path, define the Localhost IP -> http://127.0.0.1
(3) Port -> 10086
(4) Dataset/Payload: According to the type of graph that you are going to show, you must choose between getteaminfolist, gettotalplayerlist, getgameglobalinfo
Having your configuration your path would be something like this:
(5) Enable the Middleware
(6) The data will refresh automatically
After completing the Data Source configuration, save it.
Adding the Data Connector to the Graphics Editor
First, you need to add a Data Connector to your tree (1) and then click on Connect (2).
From the External Source panel choose PUBG Mobile on-premise (if it is not listed contact your designated Customer Success Manager)
Datasets / Tables
Complete the dataset settings by selecting a table. Each table has its own schema and represents different kinds of information.
Match Observer
Get game information such as the MVP and its statistics such as Kills, rank, matchplace, matchpoints, and information of the observed team such as logo, kills, rank, status, and ID. Observed player information such as image, assists, rank, status, kills screen name, and headshots among other statistics.
Match Player
With this dataset, you can access player information such as name, team name, position, health, killnum, damage, assist, rescue times, and much more.
Match Ranking
Get information on the ranking of the game such as MVP and its statistics, and information on the teams such as rank, rank score, matchplace, players, kills, and more.
Acquisition Style
The following table lists the acquisition style of each of the datasets available in this connector.
If the style is Unattended, it means that the connector will automatically refresh the data every certain period of time specified by the user (by default it's 30 seconds).
If style is Attended, then the graphics operator needs to manually refresh the data to get the latest version of the stats.
Datasets / Tables | Unattended |
Match Observer | ✅ |
Match Player | ✅ |
Match Ranking | ✅ |
PUBG Mobile example graphics
With the data now set up, you can start creating your tree by using building blocks, binding content, and formatting the Graphics.