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Setting Up Your First Graphics Package

This guide walks you through the complete process of creating your first graphics package in Viz Flowics, from creating a project to seeing your graphic live in a browser. It takes approximately 15 minutes.

Before you start

Make sure you have:

  • A Viz Flowics account with at least editor access

  • A supported browser (Chrome recommended)

  • Your company’s Flowics workspace URL

What you'll build

By the end of this guide, you will:

  • Create a Project

  • Create a Graphics Package

  • Add a simple overlay

  • Publish your changes

  • Generate an Output URL

  • Trigger the graphic live from Remote Control


Step 1 — Create a Project

Projects are the top-level containers for your work in Flowics. Think of them as folders that group related graphic packages.

  1. On the home screen, click: Create a New Project

  2. Select the team that should have access

  3. Click: Create

A default name will be assigned automatically. You can rename it as needed (for example: Morning Show Graphics).

Note: Only users with the Company Admin or Team Admin role can create projects. If you don’t see the New Project button, contact your administrator.


Step 2 — Create a Graphics Package

A graphics package is where your actual graphics live. One project can contain multiple packages: for example, one for the morning show and another for sports or new graphics.

  1. Inside your project, click Create Graphics Package

  2. You will see a bunch of templates; just select a Blank Graphics Package to start from scratch.

  3. Click: Create

  4. Your package opens automatically in the Graphics Editor, where you create and design overlays, scenes, and other visual elements.

  5. Give it a name (for example: Lower Thirds)


Step 3 — Add your first graphic

Inside the Graphics Editor, you’ll see a blank canvas. Let’s add a simple text overlay.

  1. In the left panel of Elements, click on an Overlay and drag and drop it into the scene tree. This creates a new graphic container

  2. Name it (for example: Lower Third) by double-clicking it.

  3. Click inside the overlay in the canvas to select it

  4. Go to Elements again, click on the Text, and drag and drop it just below the overlay.

  5. In the right panel (Inspector), type your text in the Content field

  6. Adjust font size, color, and position as needed


Step 4 — Choose your control interface

Before publishing, you need to decide how you want to control and access your graphics. This is an important decision because once you publish with one interface, you cannot switch to the other without duplicating the package and publishing again.

Flowics offers two control interfaces:

Classic Control

  • Best for manually triggering graphics one at a time

  • After publishing, the Open Output button is available directly in the Graphics Editor — you don't need to go to Remote Control to access the output URL

  • Ideal for simple workflows with a single operator

Rundown Control

  • Best for rundown-based production workflows where graphics are queued and triggered in order

  • After publishing, you must open Rundown Control to access the output URL — it is not accessible from the editor directly

  • Ideal for news, live events, or multi-operator workflows

Important: If you publish with Classic Control and later want to use Rundown Control, or vice versa, you will need to duplicate the graphics package and publish the duplicate with the other interface. Both interfaces cannot be active on the same package at the same time.


Step 5 — Publish your package

Publishing makes your graphics available for playout. Until you publish, changes are only visible in the editor preview.

  1. Click the Publish button in the top-right corner

  2. Select your control interface: Classic Control or Rundown Control

  3. Click Publish changes

Important: Every time you make changes in the Graphics Editor, you need to publish again for those changes to take effect in the live output.


Step 6 — Access the Output URL

How you access the output depends on the control interface you chose in Step 4.

If you chose Classic Control

The Open Output button is available directly in the Graphics Editor after publishing. You can also access it from Remote Control:

  1. Click Open Output in the editor, or go to Remote Control in the top navigation

  2. Copy the Output URL

If you chose Rundown Control

You must open Rundown Control to access the output:

  1. Go to Rundown Control in the top navigation

  2. Copy the Output URL from there


Step 7 — See your graphic live

  1. Paste the Output URL into a new browser tab — you'll see a transparent canvas, this is your live output

  2. Go back to your control interface (Remote Control or Rundown Control)

  3. Click the IN button next to your overlay

  4. Your graphic appears in the browser tab

That's it. You've created your first graphic and played it out.


What’s next?

Now that you have the basics working, here are the most common next steps:

Connect data

link your graphic to a Google Sheet or JSON feed so it updates automatically → Working with a Google Sheets Data Provider

Add more building blocks

images, videos, tickers, and more → Graphics Editor Building Blocks

Control via API

automate playout from your production system → Using the Graphics Control API

Use Rundown Control

for multi-operator workflows → Rundown Control for Graphics


Common issues

I don’t see the Publish button

You may not have editor permissions on this package. Contact your team administrator.

My output URL shows a blank page

Make sure you have published the package and that at least one overlay is set to IN in Remote Control.

Changes I made in the editor are not showing in the output

You need to click Publish after every change, and then click the Update button in Remote Control.

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