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Using the Remote Control
Using the Remote Control
Updated over a week ago

The Remote Control is the main tool used for the live operation of a Graphics Package. You can show and hide Overlays, and do live editions of certain elements such as Texts, Images, Mechanic Providers, Connectors, and more.

On collaborative productions, multiple instances of the same Remote Control can be used at the same time. Updates made in one instance will be automatically applied to every other instance in use.

The Remote Control adapts to any type of screen so it can be used on any device such as PC, mobile, or tablet.

Accessing the Remote Control

To access the Remote Control, your Graphics Package needs to be published. There are 3 ways to access the Remote Control:

1. From the Project Home

From the Project Home, go to the Graphics list, look for the Graphics package you will use, click on the 3 dots [...], and select the remote control option.

2. From the Graphics Editor

On the top right corner find the "Open Remote" button. Click on it to open your Remote Control.

Bear in mind the "Open Remote" and "Open Output" buttons appear when publishing the Graphics.

3. Direct URL access

You can share the Remote Control URL with other operators and producers so they can access it.

Bear in mind you need to first log in to your Flowics account, as the remote control does not have public access.

Remote Control Interface

On the Remote Control, you will see all of your Overlays grouped by Scenes and Regions just like they were authored on the Graphics Editor. Empty Regions and Scenes will not be listed.

The Remote Control interface is composed by:

1. Scenes and Overlays list

You will see all of your Overlays grouped by Scenes and Regions. For each Region, there can only be one Overlay IN. Here are the IN/OUT controls. By default, the scene that you are currently using will keep IN.

2. Overlay Controls Editor

From its creation, you need to declare which controls of which elements are going to be displayed on the remote. If the selected Overlay has controllable elements, those controls will be shown here. E.g Static Texts, Images.

3. Overlay Preview

This section displays a preview of the selected overlay from the Scenes panel. You will also find a current state indicator right beside the Overlay name, that tells you if the Overlay you are previewing is live at the moment or not. Here you can preview the IN transition without affecting the Output.

This preview panel can be toggled on and off using the “Workspace settings” menu that appear in the top-right corner of the Remote Control.

4. Output (Program)

Here you can view your On-Air overlays. These are the overlays that your audience will see live.

Fundamental Remote Control Actions

These are the main actions you will find on the Remote Control interface:

1. Scene OUT/IN

Use this toggle to show and hide your Scenes. Bear in mind the scene you are currently using will always keep IN.

2. Overlay OUT/IN

Use the IN/OUT toggle to show or hide an Overlay on the Output. This will allow you to show and hide your Overlays. You can only have one active Overlay in a Region at the same time.

3. Take All Out

This button allows you to take out all the overlays that are IN in all scenes. By default, the scene that you are currently using will keep IN.

4. Editable Overlays

A gear icon indicates that an Overlay has controllable elements. E.g. Mechanic providers, Connectors, Texts, and Images, among others.

5. Moderation

The Moderation button will take you to our Content Inbox where you can curate and moderate social content, you can also create new collections or feed them with new content.

On the Moderation tab, you can also access the Discover Content section where you can do quick searches on Twitter and Instagram to feed your Flows and Collection with this social content.

6. Update

This button appears when a new version of the Graphics Package has been published. It lets the operator decide when to bring those changes, since some elements may have changed.

7. Enable Live

Enabling the Graphics Output will remove the watermark in order to go live. The amount of simultaneously enabled Outputs depends on the Graphics Output Quota and limits.

8. Open Output

Opens the Graphics Output in a new tab. You can share the Output URL with your technical team so they can integrate it with your graphics integration system or you just can open the Output in a different tab just to check your Graphics Package.

Graphics Control API

Overlays can be controlled through an API which in turn helps you to integrate them with devices such as the Elgato Stream Deck. Learn more about the remote control API here.

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