The integration allows Viz Mosart to automate Viz Flowics graphics that are loaded through the MOS Plugin of Viz Flowics within your NRCS.
Requirements
Install and run the Viz Flowics MOS Gateway. Learn more by clicking here
Get the token of your graphic package. To learn how to get it click here.
Set up your NRCS. Find the list here, choose your NRCS, and follow the instructions provided.
Ensure you have Viz Mosart installed. The minimum required version is 5.4.
Setting up the Viz Flowics with Viz Mosart.
Open the Mosart Graphics Interface
Within the Viz Mosart Graphics Interface, access the settings and click on "Properties."
This action will open a new window for configuration.
Adding a New controller.
1. Click on "New controller."
2. Under the "Description" tab, choose "Flowics" from the Graphics Type option:
Adding a New Engine
3. Click on "New engine".
4. In the "Configuration" tab, input the token of your graphics package in the Graphics Token field:
The engine needs to be connected to a "Destination" by drag and drop
For additional details, you can check the Viz Mosart documentation here.
Setting up Viz Mosart in the Viz Flowics MOS plugin.
To visualize Viz Mosart controls within the Flowics plugin, follow these steps:
In Viz Flowics navigate to the "MOS Gateways" option within Settings.
Select your MOS Gateway.
Click on the "NRCS Settings..." button.
Check the "Show Mosart Timing Info" checkbox, and save your settings.
Enabling 'Allow to change Destination' allows journalists to change the destination of an overlay.
Once completed, you will be able to see the Timing Info within the plugin in your NRCS:
Enabling Mosart Automation within the Graphic Editor
Enabling the Mosart automation setting within the Viz Flowics graphics editor, lets you pre-set where your graphic overlays will be sent, this means their destination in Viz Mosart.
Enable Mosart Automation Setting
1. Go to "All Scenes".
2. Click the "Enable Mosart automation" option.
Assign a Destination
Select the region you want to assign a destination to.
In the Inspector, choose the destination.
All overlays within that region will automatically use this destination.
Important:
Destinations set in the Graphics Editor appear as defaults in the Viz Flowics Mos Plugin.
They can only be manually changed in the MOS plugin within your NCS if the "Allow to change destination" setting is turned on.
Viz Mosart's Timing Information Description
This feature lets you automate when your overlays appear (IN) and disappear (OUT).
Timing Actions
There are 2 actions that you set to automate your overlays: IN and OUT.
IN
This action allows you to automate the entry of an overlay. You can choose between Auto and Manual.
Auto: When you enable this option it is scheduled on the timeline, and the time is how many min:sec after the previous primary element on the timeline.
Manual: If you choose this option, it hides the time section, enabling you to decide within Viz Mosart when to display the graphic.
OUT
It allows you to automate when the Overlay goes out. You will find 4 options:
Auto: Take the graphics out min:sec after it was taken in.
Background: Take the graphics out when you go to the next primary element on the timeline.
Story: The graphic comes out automatically at the end of the story within the running timeline in Viz Mosart.
Open: The graphic remains on the screen until the operator decides to take it out of the program.
Setting timing information
There are two ways to set the timing information:
In the Graphics Editor: Configure the timing information setting in the editor, and it will become the default in the Viz Flowics MOS plugin within your NCS.
To configure the timing information from the Graphics editor follow the steps below:
Select the overlay that you want to automate.
In the Inspector on the right side of the editor find the timing information.
In the Viz Flowics MOS Plugin: You can also set the timing directly in the MOS plugin within your NCS. If you've already configured the timing in the Graphics Editor, that value will appear as the default in the plugin. You can, however, manually change it within the plugin if needed.